In February
of 2005, Steve Jobs started the top-secret negations with Cingular which is now
AT&T which eventually lead to AT&T having the US exclusive contract for
the up and coming iPhone. In 2006 Apple
began the process of revising OSX to become the iPhone OS. Doing this, they
understood that they would have to reduce the OSX size to a few hundred
megabytes from the several gigabytes it currently was. Over the following year
Apple had spent millions setting up testing environments, building the hardware
and the software that would create the iPhone. Apple was so obsessed with their
secrecy that they didn’t allow the hardware and the software teams to interact.
Finally, in January 2007, Steve Jobs finally announced the iPhone at Macworld.
Later that year in May of 2007, Apple was granted the pass to finally market
the iPhone, which then in June the iPhone went on sale in the U.S. Since it has
been released the iPhone has had major milestones. The iPhone’s OS has all of
the thread management technologies that are now considered very standard. The
iPhone OS has no built-in garbage collection. The closest thing they have to
memory management is auto releasing objects. In short, the application
developer is required to manage their own memory. Along with these new
impressive technological developments the iPhone has advanced in camera quality
as well. When the iPhone camera snaps a scene, as above, it is not only optics
and a photo-sensitive surface that determine the outcomes, as with conventional
cameras. The device can perform many combinations of digital operations,
including analyzing the image data, performing algorithmic changes, connecting
to other data spaces and storing image fi les. For example, the iPhone might
return a dramatically processed photographic image, create an office document
or use the image as pure information. This wide range of potential operations
is courtesy of the iPhone’s key software innovation: apps, bundles of meaning
and functionality each marked by its own distinctive name and icon and
available for sale in the App Store. Any app that uses the iPhone’s camera
becomes an interface between user events of photography and a particular set of
possible visual and informational processes. Despite having a camera with major
technical limitations, the iPhone has become a disruptive technology in amateur
photography. Overall you can see how far the iPhone has really came throughout
the years, from the developing software to the cool designs they have come up
with and also the amazing camera quality features.
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